PvP in Metin2: Best Builds for Tigerghost & Flash (West) Servers
Class strengths in mass battles, gear, stones, Dragon Stone Alchemy, and pets (with Champion Pets 25.1)
On Metin2’s Western cluster, Tigerghost (an official, enduring PvP server) and Flash (West) (a fast-progression Yohara Boost event server) are leading arenas for intense PvP action. Tigerghost rewards experience veterans, while Flash accelerates your progression with Champion levels, extra XP, and Yang.
As players dive into GvG, sieges, and open-world PvP, success hinges on builds that balance offense, defense, and synergy.
This guide delivers: class metas, builds, Dragon Stone Alchemy strategies, 6/7 bonus setups, stone placements, pet optimizations (Champion Pets 25.1), and a gear progression roadmap—geared (pun intended) for Tigerghost & Flash.
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1) The PvP Meta Framework (Tigerghost & Flash)
In mass PvP, your build must balance high damage output with resilience against splash and skill burst.
Core mechanics:
- Strong vs. Humans/Half-Humans – The primary PvP damage multiplier; stack it on gear, sashes, accessories, or via Sapphire stones in DSA.
- Skill Damage vs. Average Damage – Skill-focused classes (Sura WP, Warrior Body/Mental, Shaman) benefit from Skill Damage (Diamond DSA). Auto-attack builds lean toward Average Damage (Ruby DSA). Mass PvP favors skill damage.
- Defense & Resistances – Resist Skill Damage, Block, Evasion, Anti-Magic, and elemental resists come from Spirit Stones and 6/7 bonuses.
- 6/7 Bonuses – Advanced attribute slots on gear that can be tuned to counter meta builds.
Dragon Stone Alchemy (DSA):
- Diamond: +INT, Skill Damage / Resist Skill Damage
- Ruby: +STR, Avg Damage / Avg Resist
- Sapphire: +DEX, Strong vs / Defence vs classes
- Onyx: +VIT, Anti-Crit / Anti-Pierce / Block / Reflect
- Jade/Garnet: HP/SP, absorb, regen
- Amethyst: Precision, specialized bonuses
A set of 6+ stones activates a powerful synergy bonus.
Conclusion: A competitive mass PvP build blends Strong vs Humans, Skill/Average Damage, and defenses like Anti-Skill, Anti-Crit/Pierce, Block/Evasion, plus class-specific resists via Sapphire.
2) Classes & Builds: Role Breakdown
Warrior (Body / Mental) – Frontline Powerhouse
- Role: Engage frontlines, control space, absorb pressure, initiate fights.
- Stats: 90 STR / 90 VIT → DEX for CC avoidance. Mental builds stack VIT heavily.
- Skills:
- Body: Aura of Sword → Berserk → main attack skills
- Mental: Strong Body → heavy single hits
- Stones:
- Armor: Evasion, Block, Anti-Magic
- Weapon: Anti-Magic, Deathblow (or situational stones)
- 6/7: Strong vs Humans, Resist Skill Damage, Block/Anti-Magic
- DSA: Diamond, Onyx, Sapphire, Ruby
- Why pick: Disrupts enemy lines, tanks damage, breaks choke points.
Sura (Weaponry & Black Magic) – Burst & Control
- Role: Crowd control and high burst.
- Stats: INT primary, then STR/VIT for survivability.
- Skills: Enchanted Armour → Enchanted Blade → Finger Strike / Dragon Swirl → Dispel / Fear.
- Stones: Armor & Weapon: Anti-Magic; Armor: Evasion.
- 6/7: Humans, Skill Damage, Resist Skill Damage, Anti-Magic.
- DSA: Diamond, Sapphire, Onyx, Ruby.
- Why pick: Disrupts enemy buffs, clears zones fast, controls fights.
Ninja (Dagger / Archer) – Flanker & Finisher
- Role: Hit-and-run assassin.
- Stats: DEX → STR, VIT.
- Skills:
- Dagger: burst combos
- Archer: long-range pressure
- Stones: Armor: Evasion, Anti-Magic; Weapon: Crit / Pierce / Skill.
- 6/7: Humans, Crit/Pierce, Skill Damage, Resist Arrows (armor).
- DSA: Sapphire, Onyx, Diamond (+Ruby).
- Why pick: Removes key targets like healers, cleans up weakened opponents.
Shaman (Dragon / Healer) – Team Backbone
- Role: Vital support.
- Stats: INT → VIT.
- Skills (Dragon): Blessing, Dragon’s Strength, Reflect + AoE attacks.
- Stones: Armor: Anti-Magic, Evasion.
- 6/7: Resist Skill Damage, Humans, Cast Speed, Max HP.
- DSA: Diamond, Onyx, Jade/Garnet, Sapphire.
- Why pick: Keeps the team alive, boosts both damage and defense.
3) Gear Mapping: Stones & Bonuses
Armor / Helm / Boots / Shield:
- Stones: Evasion, Anti-Magic, Block/Reflect
- Bonuses: Resist Skill Damage, Humans, HP, Resist Arrows
Weapon:
- Stones: Anti-Magic, Crit/Pierce, Deathblow
- Bonuses: Skill/Average Damage, Humans, Crit/Pierce
Accessories / Sash / Belt:
- Bonuses: Humans, Cast/Attack Speed, Max HP, Resistances
4) DSA PvP Loadouts
- Universal Mass-PvP Set: Diamond + Onyx + Sapphire + Ruby + Jade + Garnet
- Anti-Physical: Onyx + Sapphire + Block/Evasion
- Anti-Magic: Diamond + Anti-Magic stones + Resist Skill Damage
5) Pets & Champion Pets 25.1
Champion Pets update allows pets at stage 4 & 5 to absorb skills from others — enabling custom perks like Sung Ma’s Will, Precision, and Block Penetration.
Mass PvP pet roles:
- Defensive: Resist Skill Damage, Anti-Crit/Pierce, Max HP
- Offensive: Skill/Average Damage, Strong vs Specific Class, Precision
6) Example Builds by Role
Frontline Warrior (Body):
- DSA: Diamond, Onyx, Sapphire, Ruby, Jade, Garnet
- Stones: Armor—Evasion, Anti-Magic, Block; Weapon—Anti-Magic, Deathblow
- 6/7: Humans, Resist Skill Damage, Max HP
Sura WP (Control Burst):
- DSA: Diamond, Onyx, Sapphire, Ruby
- Stones: Anti-Magic, Evasion
- 6/7: Skill Damage, Humans, Resist Skill Damage
Ninja Archer/Dagger (Flanker):
- DSA: Sapphire, Onyx, Diamond (+Ruby)
- Stones: Armor—Evasion, Anti-Magic; Weapon—Crit/Pierce/Skill
- 6/7: Humans, Crit/Pierce, Skill Damage
Dragon Shaman (Support):
- DSA: Diamond, Onyx, Jade/Garnet, Sapphire
- Stones: Anti-Magic, Evasion
- 6/7: Resist Skill Damage, Humans, Max HP
7) Gear Roadmap
Early/Mid-Game:
- Three-slot gear → Evasion, Anti-Magic, Block stones
- Baseline 6/7 bonuses: Humans + one defensive stat
- Fill 6 DSA slots (even basic stones) for synergy bonus
End-Game:
- Farm/buy Legendary/Mythic DSA
- Prioritize Diamond / Onyx / Sapphire upgrades
- Customize pets with 25.1 perks
- Fine-tune resistances for class-specific counters
8) Mass PvP Team Strategy
Recommended comp:
- 1–2 Warriors (Body/Mental)
- 1–2 Sura WPs
- 1–2 Ninjas
- 1–2 Shamans
Execution:
- Warriors hold frontline with Shaman support
- Sura handles dispels & AoE
- Ninjas target backline healers and soft DP
Counters:
- Vs magic-heavy: Anti-Magic + Resist Skill Damage
- Vs archers: Resist Arrows + Block
- Vs melee rush: Evasion + Block
9) Common Mistakes
- Ignoring Resist Skill Damage
- Skipping Sapphire in DSA
- Poor coordination between Dispel and Shaman buffs
- Going all-damage without defensive stones
10) Final Checklist Before GvG
- 6+ activated DSA stones for set bonus
- Armor with Anti-Magic/Evasion; Weapon with optimized damage stones
- 6/7 bonuses for Humans + Resist Skill Damage
- Pet with optimal 25.1 perks
- Balanced team composition